ThinkWith.Pictures

From a picture to a public world

Upload a background, place objects, link rooms, publish. That is a clickable image world — a portfolio, a story, or a shop wall — in a browser. Signed-in accounts get the whole toolkit. There is no paid unlock.

You do not start a Unity project, rent a page builder, or flatten the work into a slideshow. The scene is the page, the image host, and the game board. Details below; pricing is how much you can store, not which tools you are allowed to use.

Scene creation

A scene is a picture you can stand in. Upload an image, or a folder of images, and use them as backgrounds. Organize scenes with folders and subfolders the same way you would sort a project on disk.

Each scene has properties you set: whether guests may enter, whether it must be reached from another object, and similar access rules. Publish when you want a public URL. Leave it unpublished and it stays private to your account.

Object and item system

Objects live on the scene. Items live in inventories. You create both, style them, and decide what happens when someone clicks, uses, or carries them.

The Forge is where items are made. Scene Manager is where the world is arranged. Neither is locked behind a subscription. See interactive scenes for behaviors, books, drawing, and NPCs.

Advanced features

Strain system

Strain is a capacity budget, not a paywall. It tracks the database and storage work your account does: creating, reading, claiming, and the daily rent on what you store. You get a daily allowance that replenishes, and you can bank unused strain up to a cap.

Everyone who is signed in can forge, manage scenes, and publish. Hitting the strain cap means you wait for the next replenishment (or raise the cap). It does not mean a feature is missing from the free tier.

A Supporter subscription raises daily allowance and bank cap. It does not unlock exclusive features. Numbers and the comparison live on pricing.

Upload a picture and start